*11-16-2017* (Day 2)
BUG FIX: Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
BUG FIX: Adding null check for Bouncing Flask VFX to prevent odd crashes.
BUG FIX: Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
BUG FIX: Evolve power tooltip was displaying duplicate information incorrectly.
BUG FIX: Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
BUG FIX: Looter only refunds gold that was stolen now.
BUG FIX: Null pointer checks added for IronWave VFX to prevent a crash.
BUG FIX: Potential crash fix for a card hover edge case.
BUG FIX: Velvet Choker now functions correctly again. (Thanks to riseblader14)
BUG FIX: You can no longer open the Settings during initial tutorial as it causes issues.
GAMEPLAY: Thievery power now displays how much gold is stolen per attack.
VFX: Adding Bite VFX to Bite cards.
WORDING: Panache card wording clarified and made more consistent with similar effects.
WORDING: Scrap Ooze event wording improved for added clarity.